Create Native iPhone Apps Without Programming

What You Need to Get Building

October 20th, 2011

Bought your license and set to start creating one stellar app? Here’s what you need to get building:

Main feeds:

URLs for each feed that you would like to use in the app (make sure to pass them through feedvalidator.org first to ensure that they are valid RSS feeds)

Title that you would like to use for each tab in the app, and each sub-feed or folder (if applicable)

Category icons (you can design your own, or can download them from a service like glyphish.com)

Main graphics:
App icon image (the icon that shows on the device dashboard):

  • 57×57 pixels for older iPhones (72 dpi)
  • 114×114 pixels for retina display (72 dpi)
  • Keep in mind that you’ll also need a 512×512 pixel version for the Apple store when you upload your app

Splashscreen image (full-screen image that shows while the app loads):

  • 320×480 pixels for older iPhones (72 dpi)
  • 640×960 pixels for iPhones with retina display (72 dpi)
  • (for iPhone apps, only portrait mode is needed)
  • 768×1024 pixels for iPad portrait mode (72 dpi)
  • 1024×786 pixels for iPad landscape mode (72 dpi)

Pick your app color scheme:

 

    Social media:

    Twitter (both iPhone and iPad): You will need to authorize your app in advance with Twitter. Follow the steps outlined here: http://taplynxwiki.pushio.com/wiki/Twitter_OAuth_Change_Implementation

    Facebook (iPad only, coming soon on iPhone!): You will need to register your app in advance with facebook. Follow the steps outlined here: http://taplynxwiki.pushio.com/wiki/Sharing_to_Facebook_and_Twitter

     

    Happy building!
    The TapLynx Team


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