Create Native iPhone Apps Without Programming

TapLynx 1.1: faster, less expensive

December 11th, 2009

We’ve been so pleased at the response to TapLynx — lots of people are using it to build iPhone apps. Today we’re happy to announce a new version and a new price.

First, the price: a TapLynx license is now $599, down from $3,499. We made this change in part because we’d had lots of people asking about pricing for non-profits and indie developers and in part because our recent developer survey taught us more about how contractors charge for building iPhone apps.

But the main thing was that we just want even more people to be able to use it. We think TapLynx is cool.

It remains free, as always, to download the SDK and try it out. You can run apps in the simulator and on an iPhone or iPod Touch — you don’t have to pay until you want to upload to the App Store.

About this new release

TapLynx 1.1 is all about performance. It’s faster and more efficient. The parts of the app that do the most work — downloading, parsing, storing news in the database, making thumbnails, caching images — have been rewritten and optimized.

It’s a smarter TapLynx under the hood.

Though there are plenty of other feature requests, lots of things we want to add, performance is something everybody could use, so we did that first.

We also made a small change to the watermark to make it easier to demo apps to potential clients: the watermark now appears a maximum of four times per app run. (The watermark appears only for non-licensed apps, apps running in demo mode.) We made this change to make it easier for TapLynx users to succeed.

That’s the scoop. You can download it for free and check it out. If you have any questions or feedback, let us know. And don’t forget you can follow TapLynx on Twitter.


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